_vessel_agency=new makeCM("_vessel_agency") //Making the menu object. Argument: menuname

//Menu properties 
_vessel_agency=new makeCM("_vessel_agency")
_vessel_agency.pxBetween=30
_vessel_agency.fromLeft=91
_vessel_agency.fromTop=166
_vessel_agency.rows=1
_vessel_agency.menuPlacement="left"
_vessel_agency.offlineRoot="" 
_vessel_agency.onlineRoot=""
_vessel_agency.resizeCheck=1 
_vessel_agency.wait=300 
_vessel_agency.fillImg="/menus/cm_fill.gif"
_vessel_agency.zIndex=70

//Background bar properties
_vessel_agency.useBar=0 //Set to 1 to turn on background bar
_vessel_agency.barWidth="0"
_vessel_agency.barHeight="menu" 
_vessel_agency.barClass="ZZ-NO-TOUCH-clBar"
_vessel_agency.barX=0 
_vessel_agency.barY=0
_vessel_agency.barBorderX=0
_vessel_agency.barBorderY=0
_vessel_agency.barBorderClass="ZZ-NO-TOUCH-clBorder1"

_vessel_agency.level[0]=new cm_makeLevel() //Add this for each new level
_vessel_agency.level[0].width=96 //width of each menu item
_vessel_agency.level[0].height=25
_vessel_agency.level[0].borderX=0 //Width + height of the borders in pixels, can be 0
_vessel_agency.level[0].borderY=0
_vessel_agency.level[0].offsetX=0 //Offset of the next level menu items
_vessel_agency.level[0].offsetY=0
_vessel_agency.level[0].rows=0 //0 to make subs drop down, 1 to make them drop horizontal
_vessel_agency.level[0].arrow=0 // Is there an arrow shown for subs, 1 if yes, 0 if no
_vessel_agency.level[0].align="bottom"
_vessel_agency.level[0].regClass="ZZ-NO-TOUCH-cl1" //Name of the class files to use for this menu
_vessel_agency.level[0].overClass="ZZ-NO-TOUCH-cl1over"
_vessel_agency.level[0].borderClass="ZZ-NO-TOUCH-clBorder1"

_vessel_agency.level[1]=new cm_makeLevel() //Add this for each new level
_vessel_agency.level[1].width=110 //width of each menu item
_vessel_agency.level[1].height=15
_vessel_agency.level[1].borderX=1 //Width + height of the borders in pixels, can be 0
_vessel_agency.level[1].borderY=1
_vessel_agency.level[1].offsetX=110 //Offset of the next level menu items
_vessel_agency.level[1].offsetY=-15-2
_vessel_agency.level[1].rows=0 //0 to make subs drop down, 1 to make them drop horizontal
_vessel_agency.level[1].arrow=0 // Is there an arrow shown for subs, 1 if yes, 0 if no
_vessel_agency.level[1].arrow="/menu/arrow.gif"
_vessel_agency.level[1].arrowWidth=8
_vessel_agency.level[1].arrowHeight=8
_vessel_agency.level[1].align="bottom"
_vessel_agency.level[1].regClass="ZZ-NO-TOUCH-cl1" //Name of the class files to use for this menu
_vessel_agency.level[1].overClass="ZZ-NO-TOUCH-cl1over"
_vessel_agency.level[1].borderClass="ZZ-NO-TOUCH-clBorder1"

_vessel_agency.level[2]=new cm_makeLevel() //Add this for each new level
_vessel_agency.level[2].width=170 //width of each menu item
_vessel_agency.level[2].height=15
_vessel_agency.level[2].borderX=1 //Width + height of the borders in pixels, can be 0
_vessel_agency.level[2].borderY=1
_vessel_agency.level[2].offsetX=170 //Offset of the next level menu items
_vessel_agency.level[2].offsetY=-15-2
_vessel_agency.level[2].rows=0 //0 to make subs drop down, 1 to make them drop horizontal
_vessel_agency.level[2].arrow=0 // Is there an arrow shown for subs, 1 if yes, 0 if no
_vessel_agency.level[2].arrow="/menu/arrow.gif"
_vessel_agency.level[2].arrowWidth=8
_vessel_agency.level[2].arrowHeight=8
_vessel_agency.level[2].align="bottom"
_vessel_agency.level[2].regClass="ZZ-NO-TOUCH-cl1" //Name of the class files to use for this menu
_vessel_agency.level[2].overClass="ZZ-NO-TOUCH-cl1over"
_vessel_agency.level[2].borderClass="ZZ-NO-TOUCH-clBorder1"
